io.github.fralonra.WgShadertoy

A WGSL playground inspired by Shadertoy
 
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WgShadertoy is a WGSL playground inspired by Shadertoy.

It uses a binary format 'wgs' to save and load shaders and textures.

The runtime currently provides six parameters you can use in your shader as a uniform variable:

  • cursor vec2 The mouse position in pixels.
  • mouse_down u32 Whether the left button of the mouse is down.
  • mouse_press vec2 The mouse position in pixels when the left button is pressed.
  • mouse_release vec2 The mouse position in pixels when the left button is released.
  • resolution vec2 The resolution of the canvas in pixels (width * height).
  • time f32 The elapsed time since the shader first ran, in seconds.