org.d3cod3.Mosaic

An openFrameworks based Visual Patching Creative-Coding Platform
 
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Mosaic is a multi-platform livecoding programming/patching environment for creating real-time audio-visual compositions. It's principally designed for live needs, as can be teaching in class, live performing in an algorave, or running a generative audio-visual installation in a museum. It aims to empower artists, creative coders, scenographers and other creative technologists in their creative workflow

  • FLOSS, Free/Libre and Open Source Software
  • openGL 4.1, glsl shading languages from 150 to 410
  • plugin injection capability
  • multi-threaded
  • ImGui based docking and nodes GUI interface
  • non-blocking system dialogs
  • lua/glsl/bash live-coding
  • scheme live-coding (linux only)
  • pure data live-patching
  • good selection of audio synthesis modules
  • non-linear interactive graphical timeline
  • warping integrated on output window object
  • mapmap style projection mapping module
  • internal dht distributed chatroom, based on libdht